I'm a rising senior building toward computer engineering — currently deep in AR/VR research, embedded systems, and full-stack dev. This page is rendered live in WebGL, no images, no textures, just math and light.
From AR/VR research to shipping real tickets on a live codebase — here's what's currently in progress.
Working with Prof. Phillip Bradford (UConn) on A-Frame-based AR/VR experiences — animations, textures, and a manual gravity simulation built from scratch.
A-FRAME · WEBXRRemote intern at CareTechPros, shipping features on a resume-screening tool — working with Docker, Bitbucket, and a .NET backend alongside a live dev team.
.NET · PGVECTOR · OLLAMABuilding a computer from first principles — logic gates up through a working CPU and assembler, one project at a time.
SYSTEMS · LOGIC DESIGNJoining FTC Robotics this coming season — pairing hands-on hardware with the software side I've been building all summer.
ROBOTICS · HARDWAREHands-on embedded projects — sensors, circuits, and code talking directly to hardware instead of a browser.
C++ · EMBEDDEDA live particle network — ~140 nodes drifting in 3D, auto-connecting into circuit-like lines, reacting to your cursor. Built to prove I can do 3D without a framework doing the work for me.
THREE.JS · WEBGLI'm a rising senior at Mountain House High School, applying to UC and CSU schools this fall for computer engineering. This summer's been a deliberate sprint — going from a near-blank technical slate in May to research, an internship, and a stack of self-taught systems work.
Outside of code: track and field, soccer, K-pop, and more MCU rewatches than I'll admit to. Currently working on my California driver's permit, which honestly might be the hardest project on this list.